Coaches Corner
Concussions
Coaches click on the SYAA Soccer Concussion Management Policy for important information on Concussions and our SYAA Concussion Policy.
Coaches Code of Conduct can be found here: SYAA Code of Conduct for Coaches.
Download Excel version of a PRACTICE GRID or a PDF version PRACTICE GRID
Technical Development
HOW DOES A COACH IMPROVE A PLAYERS TECHNICAL LEVEL?
Training: Mix warm up with Technical Skill Development during the first segment of Practice (20-30 minutes). Play small sided games and give encouragement and goals for individual “creative” techniques. Make sure that your players keep score and develop competitive edge in all exercises and games.
Player Program: Design a specific @ home program for each player based on their technical deficiencies. Pre and Post Test the players and set measurable goals so you as the coach can track their progress.
Technical Skills
Dribbling: Game speed, inside outside, change of direction, change of speed
Passing: Proper weight on pass, to feet vs. lead receiver, inside foot, instep, chip, long and short passes
Vision: Look over your shoulder at all times, take a peak prior to receiving a ball or making a run
Runs (Support): Movement to make yourself or teammates available for a pass
Receiving: Body positioning (open up), directional 1st touch
1st Touch: To read and avoid pressure, to set up next play (dribble, pass, shot)
Shielding: Wide base, contact with defender, seeking support
Moves: Quick deceptive change of direction to gain space and time (fakes & feints)
1 v 1 play: Attacking with speed and deception to get into space behind defender (fakes & feints)
Use of Outside of Foot for Passing: Quick, disguised method to split or penetrate in tight spaces
Servicing Balls: When and how to serve driven or flighted balls
Finishing: Proper shooting and heading techniques (Placement vs. Power)
Free Kicks: Placement, power & fitness
Attitude: Intensity yet composed in Attacking Area (Slow your mind) as well as other thirds of field
1 v 1 Defending: make play predictable, give proper spacing, contain (protect space behind you), force mistake, win ball (use patients and stay on your feet as much as possible)
Defensive Heading: Clear ball high and long
Offensive Heading: head down to beat keeper or directional to set up teammates
Slide Tackling: When and how to block and when and how to clear
A Player will improve if they are willing to invest time and effort into these areas! Repetition at game speed vs. pressure is the key.
Team Tactics
WHAT ARE TACTICS AND WHAT DETERMINES YOUR TEAMS?
Factors: Field Conditions, Weather, Desired Result, Available Healthy Players, Home or Away
Advanced Scouting: Ability to recognize opposing teams strengths/weaknesses & attacking/defending tendencies. Ability to identify dangerous players (players with special abilities) within the team.
Adjustments: Can you recognize when and how to make them as game progresses?
A QUALITY COACH MUST UNDERSTAND & BE ABLE TO TEACH:
Shape: Chosen “Formation” based on your personnel
Defensive
Offensive
Individuals Roles within the Team
Defending: Make play predictable
Zonal
Man to Man
Zonal Man to Man
High Pressure
Low Pressure
Pressing'
Varied style based on score, desired result, fitness level, other team strengths
Attacking (System of Play): Minimize risk based on your teams technical level and which 1/3 of the field you are in
Developing speed of play, rhythm and patterns of play
Direct play'
Indirect play
Recognition of when & how to penetrate
Into high targets (feet/chest/head)
Into flanks
Space behind defenders
Through midfielders
Importance of Second balls and Knock-downs
Transition:
Defensive
Getting #’s behind the ball quickly
Immediate chase & ball pressure
Cover, Balance and Compactness by supporting defenders
Delay for players to recover
Tactical fouls
Offensive
Quick support
Early balls forward to targets
Restarts – Offensive or Defensive:
Quick restarts if attack is “on”
Take your time in dangerous areas if you have players with special abilities
Focus on defense – quick set up/organization led by keeper/center back (walls etc…)
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